AddMeshGeneratorAction

Adds MeshGenerator objects into the system that are listed under MeshGenerators/ in the input file. This action adds them to the application.

The preferred syntax for adding MeshGenerators is to add them in the [Mesh] block.

Input Parameters

  • active__all__ If specified only the blocks named will be visited and made active

    Default:__all__

    C++ Type:std::vector<std::string>

    Unit:(no unit assumed)

    Controllable:No

    Description:If specified only the blocks named will be visited and made active

  • inactiveIf specified blocks matching these identifiers will be skipped.

    C++ Type:std::vector<std::string>

    Unit:(no unit assumed)

    Controllable:No

    Description:If specified blocks matching these identifiers will be skipped.

Optional Parameters

  • control_tagsAdds user-defined labels for accessing object parameters via control logic.

    C++ Type:std::vector<std::string>

    Unit:(no unit assumed)

    Controllable:No

    Description:Adds user-defined labels for accessing object parameters via control logic.

  • isObjectActionTrueIndicates that this is a MooseObjectAction.

    Default:True

    C++ Type:bool

    Unit:(no unit assumed)

    Controllable:No

    Description:Indicates that this is a MooseObjectAction.

Advanced Parameters