- active__all__ If specified only the blocks named will be visited and made active
Default:__all__
C++ Type:std::vector<std::string>
Unit:(no unit assumed)
Controllable:No
Description:If specified only the blocks named will be visited and made active
- familyLAGRANGESpecifies the family of FE shape functions to use for this variable
Default:LAGRANGE
C++ Type:MooseEnum
Unit:(no unit assumed)
Controllable:No
Description:Specifies the family of FE shape functions to use for this variable
- inactiveIf specified blocks matching these identifiers will be skipped.
C++ Type:std::vector<std::string>
Unit:(no unit assumed)
Controllable:No
Description:If specified blocks matching these identifiers will be skipped.
- initial_conditionSpecifies a constant initial condition for this variable
C++ Type:std::vector<double>
Unit:(no unit assumed)
Controllable:No
Description:Specifies a constant initial condition for this variable
- orderFIRSTSpecifies the order of the FE shape function to use for this variable (additional orders not listed are allowed)
Default:FIRST
C++ Type:MooseEnum
Unit:(no unit assumed)
Controllable:No
Description:Specifies the order of the FE shape function to use for this variable (additional orders not listed are allowed)
- scalingSpecifies a scaling factor to apply to this variable
C++ Type:std::vector<double>
Unit:(no unit assumed)
Controllable:No
Description:Specifies a scaling factor to apply to this variable
AddVariableAction
Add a non-linear variable to the simulation.
Finite element and scalar Variables
are specified as an object inside the [Variables]
block. This MooseObjectAction adds them to the Problem.
More information about Variables
may be found on the Variables syntax documentation.
Input Parameters
- control_tagsAdds user-defined labels for accessing object parameters via control logic.
C++ Type:std::vector<std::string>
Unit:(no unit assumed)
Controllable:No
Description:Adds user-defined labels for accessing object parameters via control logic.
- isObjectActionTrueIndicates that this is a MooseObjectAction.
Default:True
C++ Type:bool
Unit:(no unit assumed)
Controllable:No
Description:Indicates that this is a MooseObjectAction.