CombineComponentsMeshes

This MOOSE Action System serves to combine the meshes of each ActionComponent into a final simulation mesh. The mesh from the [Mesh] block is combined with the components' meshes as well.

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The components' meshes are currently combined with a CombinerGenerator. This means the mesh is not stitched at the interfaces. The user must specify the connection between components using interface conditions. These can for example be set with boundary conditions or dedicated UserObjects.

Input Parameters

  • active__all__ If specified only the blocks named will be visited and made active

    Default:__all__

    C++ Type:std::vector<std::string>

    Unit:(no unit assumed)

    Controllable:No

    Description:If specified only the blocks named will be visited and made active

  • inactiveIf specified blocks matching these identifiers will be skipped.

    C++ Type:std::vector<std::string>

    Unit:(no unit assumed)

    Controllable:No

    Description:If specified blocks matching these identifiers will be skipped.

Optional Parameters

  • control_tagsAdds user-defined labels for accessing object parameters via control logic.

    C++ Type:std::vector<std::string>

    Unit:(no unit assumed)

    Controllable:No

    Description:Adds user-defined labels for accessing object parameters via control logic.

Advanced Parameters