- active__all__ If specified only the blocks named will be visited and made active
Default:__all__
C++ Type:std::vector<std::string>
Unit:(no unit assumed)
Controllable:No
Description:If specified only the blocks named will be visited and made active
- auto_preconditioningTrueWhen true and a [Preconditioning] block does not exist, the application will attempt to use the correct preconditioning given the Executioner settings.
Default:True
C++ Type:bool
Unit:(no unit assumed)
Controllable:No
Description:When true and a [Preconditioning] block does not exist, the application will attempt to use the correct preconditioning given the Executioner settings.
- inactiveIf specified blocks matching these identifiers will be skipped.
C++ Type:std::vector<std::string>
Unit:(no unit assumed)
Controllable:No
Description:If specified blocks matching these identifiers will be skipped.
CreateExecutionerAction
Add an Executioner object to the simulation.
This action can add a default preconditioner if none is specified. This action examines the parameter in the [Executioner]
block for consistency with the Problem
.
More information about Executioners
may be found on the Executioners syntax documentation.
Input Parameters
- control_tagsAdds user-defined labels for accessing object parameters via control logic.
C++ Type:std::vector<std::string>
Unit:(no unit assumed)
Controllable:No
Description:Adds user-defined labels for accessing object parameters via control logic.
- isObjectActionTrueIndicates that this is a MooseObjectAction.
Default:True
C++ Type:bool
Unit:(no unit assumed)
Controllable:No
Description:Indicates that this is a MooseObjectAction.