ElementUOAux

Aux Kernel to display generic spatial (elemental) information from a UserObject that satisfies the underlying ElementUOProvider interface.

Overview

An aux kernel is used to retrieve values from user objects. For example, it can be combined with ElemSideNeighborLayersGeomTester or ElemSideNeighborLayersTester to output ghosting information.

Example syntax

In this example, the ElementUOAux is used to examine the ghosting of elements on various ranks, computed by the three ElemSideNeighborLayersGeomTester on each rank.

[UserObjects]
  [ghosting_uo0]
    type = ElemSideNeighborLayersGeomTester
    execute_on = initial
    element_side_neighbor_layers = 2
    rank = 0
  []
  [ghosting_uo1]
    type = ElemSideNeighborLayersGeomTester
    execute_on = initial
    element_side_neighbor_layers = 2
    rank = 1
  []
  [ghosting_uo2]
    type = ElemSideNeighborLayersGeomTester
    execute_on = initial
    element_side_neighbor_layers = 2
    rank = 2
  []
[]

[AuxKernels]
  [ghosting0]
    type = ElementUOAux
    variable = ghosting0
    element_user_object = ghosting_uo0
    field_name = "ghosted"
    execute_on = initial
  []
  [ghosting1]
    type = ElementUOAux
    variable = ghosting1
    element_user_object = ghosting_uo1
    field_name = "ghosted"
    execute_on = initial
  []
  [ghosting2]
    type = ElementUOAux
    variable = ghosting2
    element_user_object = ghosting_uo2
    field_name = "ghosted"
    execute_on = initial
  []
[]
(moose/test/tests/mesh/uniform_refine/3d_diffusion.i)

Input Parameters

  • element_user_objectThe ElementUOProvider where this Aux pulls values from

    C++ Type:UserObjectName

    Unit:(no unit assumed)

    Controllable:No

    Description:The ElementUOProvider where this Aux pulls values from

  • variableThe name of the variable that this object applies to

    C++ Type:AuxVariableName

    Unit:(no unit assumed)

    Controllable:No

    Description:The name of the variable that this object applies to

Required Parameters

  • blockThe list of blocks (ids or names) that this object will be applied

    C++ Type:std::vector<SubdomainName>

    Unit:(no unit assumed)

    Controllable:No

    Description:The list of blocks (ids or names) that this object will be applied

  • boundaryThe list of boundaries (ids or names) from the mesh where this object applies

    C++ Type:std::vector<BoundaryName>

    Unit:(no unit assumed)

    Controllable:No

    Description:The list of boundaries (ids or names) from the mesh where this object applies

  • check_boundary_restrictedTrueWhether to check for multiple element sides on the boundary in the case of a boundary restricted, element aux variable. Setting this to false will allow contribution to a single element's elemental value(s) from multiple boundary sides on the same element (example: when the restricted boundary exists on two or more sides of an element, such as at a corner of a mesh

    Default:True

    C++ Type:bool

    Unit:(no unit assumed)

    Controllable:No

    Description:Whether to check for multiple element sides on the boundary in the case of a boundary restricted, element aux variable. Setting this to false will allow contribution to a single element's elemental value(s) from multiple boundary sides on the same element (example: when the restricted boundary exists on two or more sides of an element, such as at a corner of a mesh

  • execute_onTIMESTEP_BEGINThe list of flag(s) indicating when this object should be executed. For a description of each flag, see https://mooseframework.inl.gov/source/interfaces/SetupInterface.html.

    Default:TIMESTEP_BEGIN

    C++ Type:ExecFlagEnum

    Unit:(no unit assumed)

    Options:NONE, INITIAL, LINEAR, NONLINEAR_CONVERGENCE, NONLINEAR, POSTCHECK, TIMESTEP_END, TIMESTEP_BEGIN, MULTIAPP_FIXED_POINT_END, MULTIAPP_FIXED_POINT_BEGIN, FINAL, CUSTOM, PRE_DISPLACE

    Controllable:No

    Description:The list of flag(s) indicating when this object should be executed. For a description of each flag, see https://mooseframework.inl.gov/source/interfaces/SetupInterface.html.

  • field_nameThe field name to retrieve from the ElementUOProvider

    C++ Type:std::string

    Unit:(no unit assumed)

    Controllable:No

    Description:The field name to retrieve from the ElementUOProvider

  • field_typelongThe type of field to retrieve

    Default:long

    C++ Type:MooseEnum

    Unit:(no unit assumed)

    Options:long, Real

    Controllable:No

    Description:The type of field to retrieve

  • prop_getter_suffixAn optional suffix parameter that can be appended to any attempt to retrieve/get material properties. The suffix will be prepended with a '_' character.

    C++ Type:MaterialPropertyName

    Unit:(no unit assumed)

    Controllable:No

    Description:An optional suffix parameter that can be appended to any attempt to retrieve/get material properties. The suffix will be prepended with a '_' character.

  • use_interpolated_stateFalseFor the old and older state use projected material properties interpolated at the quadrature points. To set up projection use the ProjectedStatefulMaterialStorageAction.

    Default:False

    C++ Type:bool

    Unit:(no unit assumed)

    Controllable:No

    Description:For the old and older state use projected material properties interpolated at the quadrature points. To set up projection use the ProjectedStatefulMaterialStorageAction.

Optional Parameters

  • control_tagsAdds user-defined labels for accessing object parameters via control logic.

    C++ Type:std::vector<std::string>

    Unit:(no unit assumed)

    Controllable:No

    Description:Adds user-defined labels for accessing object parameters via control logic.

  • enableTrueSet the enabled status of the MooseObject.

    Default:True

    C++ Type:bool

    Unit:(no unit assumed)

    Controllable:Yes

    Description:Set the enabled status of the MooseObject.

  • seed0The seed for the master random number generator

    Default:0

    C++ Type:unsigned int

    Unit:(no unit assumed)

    Controllable:No

    Description:The seed for the master random number generator

  • use_displaced_meshFalseWhether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.

    Default:False

    C++ Type:bool

    Unit:(no unit assumed)

    Controllable:No

    Description:Whether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.

Advanced Parameters