- functorThe functor to evaluate. A functor is any of the following: a variable, a functor material property, a function, a post-processor, or a number.
C++ Type:MooseFunctorName
Unit:(no unit assumed)
Controllable:No
Description:The functor to evaluate. A functor is any of the following: a variable, a functor material property, a function, a post-processor, or a number.
- variableThe name of the variable that this object applies to
C++ Type:AuxVariableName
Unit:(no unit assumed)
Controllable:No
Description:The name of the variable that this object applies to
FunctorElementalGradientAux
Evaluates the gradient of a functor (variable, function or functor material property) on the current element or quadrature point.
Overview
This AuxKernel
outputs a vector AuxVariable
given by scaling the gradient of a functor scaled by a material property and/or another functor.
This AuxVariable
is used to linearize a nonlinear material property in the adjoint equation.
Example Input File Syntax
The use of this AuxKernel
to compute the adjoint for a temperature dependent material is shown in this example:
[AuxKernels]
[dDdTgradT]
type = ADFunctorElementalGradientAux
functor = forwardT
variable = dDdTgradT
factor_matprop = 'dDdT'
[]
[]
(moose/modules/combined/test/tests/optimization/invOpt_nonlinear/adjoint.i)where the AuxVariable
dDdTgradT is defined as a constant monomial vector:
[AuxVariables]
[dDdTgradT]
order = CONSTANT
family = MONOMIAL_VEC
[]
[]
(moose/modules/combined/test/tests/optimization/invOpt_nonlinear/adjoint.i)In this example, "factor_matprop" is the tangent modulus of the temperature dependent thermal conductivity. FunctorElementalGradientAux
provides an advection velocity in the adjoint problem solved by the LevelSetAdvection
kernel. For Hessian based inversion, FunctorElementalGradientAux
provides the advection velocity to the ConservativeAdvection
kernel.
Input Parameters
- blockThe list of blocks (ids or names) that this object will be applied
C++ Type:std::vector<SubdomainName>
Unit:(no unit assumed)
Controllable:No
Description:The list of blocks (ids or names) that this object will be applied
- boundaryThe list of boundaries (ids or names) from the mesh where this object applies
C++ Type:std::vector<BoundaryName>
Unit:(no unit assumed)
Controllable:No
Description:The list of boundaries (ids or names) from the mesh where this object applies
- check_boundary_restrictedTrueWhether to check for multiple element sides on the boundary in the case of a boundary restricted, element aux variable. Setting this to false will allow contribution to a single element's elemental value(s) from multiple boundary sides on the same element (example: when the restricted boundary exists on two or more sides of an element, such as at a corner of a mesh
Default:True
C++ Type:bool
Unit:(no unit assumed)
Controllable:No
Description:Whether to check for multiple element sides on the boundary in the case of a boundary restricted, element aux variable. Setting this to false will allow contribution to a single element's elemental value(s) from multiple boundary sides on the same element (example: when the restricted boundary exists on two or more sides of an element, such as at a corner of a mesh
- execute_onLINEAR TIMESTEP_ENDThe list of flag(s) indicating when this object should be executed. For a description of each flag, see https://mooseframework.inl.gov/source/interfaces/SetupInterface.html.
Default:LINEAR TIMESTEP_END
C++ Type:ExecFlagEnum
Unit:(no unit assumed)
Controllable:No
Description:The list of flag(s) indicating when this object should be executed. For a description of each flag, see https://mooseframework.inl.gov/source/interfaces/SetupInterface.html.
- factor1A factor to apply on the functor. A functor is any of the following: a variable, a functor material property, a function, a post-processor, or a number.
Default:1
C++ Type:MooseFunctorName
Unit:(no unit assumed)
Controllable:No
Description:A factor to apply on the functor. A functor is any of the following: a variable, a functor material property, a function, a post-processor, or a number.
- factor_matprop1A (regular) material property factor to apply on the functor
Default:1
C++ Type:MaterialPropertyName
Unit:(no unit assumed)
Controllable:No
Description:A (regular) material property factor to apply on the functor
- ghost_layers1The number of layers of elements to ghost.
Default:1
C++ Type:unsigned short
Unit:(no unit assumed)
Controllable:No
Description:The number of layers of elements to ghost.
- prop_getter_suffixAn optional suffix parameter that can be appended to any attempt to retrieve/get material properties. The suffix will be prepended with a '_' character.
C++ Type:MaterialPropertyName
Unit:(no unit assumed)
Controllable:No
Description:An optional suffix parameter that can be appended to any attempt to retrieve/get material properties. The suffix will be prepended with a '_' character.
- use_interpolated_stateFalseFor the old and older state use projected material properties interpolated at the quadrature points. To set up projection use the ProjectedStatefulMaterialStorageAction.
Default:False
C++ Type:bool
Unit:(no unit assumed)
Controllable:No
Description:For the old and older state use projected material properties interpolated at the quadrature points. To set up projection use the ProjectedStatefulMaterialStorageAction.
Optional Parameters
- control_tagsAdds user-defined labels for accessing object parameters via control logic.
C++ Type:std::vector<std::string>
Unit:(no unit assumed)
Controllable:No
Description:Adds user-defined labels for accessing object parameters via control logic.
- enableTrueSet the enabled status of the MooseObject.
Default:True
C++ Type:bool
Unit:(no unit assumed)
Controllable:Yes
Description:Set the enabled status of the MooseObject.
- seed0The seed for the master random number generator
Default:0
C++ Type:unsigned int
Unit:(no unit assumed)
Controllable:No
Description:The seed for the master random number generator
- use_displaced_meshFalseWhether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.
Default:False
C++ Type:bool
Unit:(no unit assumed)
Controllable:No
Description:Whether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.