- iThe index i of ij for the tensor to output
C++ Type:unsigned int
Unit:(no unit assumed)
Controllable:No
Description:The index i of ij for the tensor to output
- jThe index j of ij for the tensor to output
C++ Type:unsigned int
Unit:(no unit assumed)
Controllable:No
Description:The index j of ij for the tensor to output
- propertyThe material property name.
C++ Type:MaterialPropertyName
Unit:(no unit assumed)
Controllable:No
Description:The material property name.
- variableThe name of the variable that this object applies to
C++ Type:AuxVariableName
Unit:(no unit assumed)
Controllable:No
Description:The name of the variable that this object applies to
MaterialRankTwoTensorAux
Access a component of a RankTwoTensor for automatic material property output
Converting a field from the material system, here a component of the gradient of a material property, to a variable may be desirable for several reasons: to match the format expected by certain kernels (thus lagging the field between time steps) or for output/testing/debugging.
This is particularly useful to examine anisotropic material properties. For output purposes only, an alternative is to use the output_properties
argument of the Material
or specify output_material_properties
in the parameters of the desired output type nested in the [Outputs]
block. This auxkernel is added automatically by the MaterialOutputAction
if an outputs
parameter is specified in a Material block and a RankTwoTensor material property is declared by the material.
The AD system currently does not support auxiliary variables. If you convert material properties, which do support automatic differentiation, to auxiliary variables, the derivatives will be ignored.
Input Parameters
- blockThe list of blocks (ids or names) that this object will be applied
C++ Type:std::vector<SubdomainName>
Unit:(no unit assumed)
Controllable:No
Description:The list of blocks (ids or names) that this object will be applied
- boundaryThe list of boundaries (ids or names) from the mesh where this object applies
C++ Type:std::vector<BoundaryName>
Unit:(no unit assumed)
Controllable:No
Description:The list of boundaries (ids or names) from the mesh where this object applies
- check_boundary_restrictedTrueWhether to check for multiple element sides on the boundary in the case of a boundary restricted, element aux variable. Setting this to false will allow contribution to a single element's elemental value(s) from multiple boundary sides on the same element (example: when the restricted boundary exists on two or more sides of an element, such as at a corner of a mesh
Default:True
C++ Type:bool
Unit:(no unit assumed)
Controllable:No
Description:Whether to check for multiple element sides on the boundary in the case of a boundary restricted, element aux variable. Setting this to false will allow contribution to a single element's elemental value(s) from multiple boundary sides on the same element (example: when the restricted boundary exists on two or more sides of an element, such as at a corner of a mesh
- execute_onLINEAR TIMESTEP_ENDThe list of flag(s) indicating when this object should be executed. For a description of each flag, see https://mooseframework.inl.gov/source/interfaces/SetupInterface.html.
Default:LINEAR TIMESTEP_END
C++ Type:ExecFlagEnum
Unit:(no unit assumed)
Controllable:No
Description:The list of flag(s) indicating when this object should be executed. For a description of each flag, see https://mooseframework.inl.gov/source/interfaces/SetupInterface.html.
- factor1The factor by which to multiply your material property for visualization
Default:1
C++ Type:double
Unit:(no unit assumed)
Controllable:No
Description:The factor by which to multiply your material property for visualization
- offset0The offset to add to your material property for visualization
Default:0
C++ Type:double
Unit:(no unit assumed)
Controllable:No
Description:The offset to add to your material property for visualization
- prop_getter_suffixAn optional suffix parameter that can be appended to any attempt to retrieve/get material properties. The suffix will be prepended with a '_' character.
C++ Type:MaterialPropertyName
Unit:(no unit assumed)
Controllable:No
Description:An optional suffix parameter that can be appended to any attempt to retrieve/get material properties. The suffix will be prepended with a '_' character.
- use_interpolated_stateFalseFor the old and older state use projected material properties interpolated at the quadrature points. To set up projection use the ProjectedStatefulMaterialStorageAction.
Default:False
C++ Type:bool
Unit:(no unit assumed)
Controllable:No
Description:For the old and older state use projected material properties interpolated at the quadrature points. To set up projection use the ProjectedStatefulMaterialStorageAction.
Optional Parameters
- control_tagsAdds user-defined labels for accessing object parameters via control logic.
C++ Type:std::vector<std::string>
Unit:(no unit assumed)
Controllable:No
Description:Adds user-defined labels for accessing object parameters via control logic.
- enableTrueSet the enabled status of the MooseObject.
Default:True
C++ Type:bool
Unit:(no unit assumed)
Controllable:Yes
Description:Set the enabled status of the MooseObject.
- seed0The seed for the master random number generator
Default:0
C++ Type:unsigned int
Unit:(no unit assumed)
Controllable:No
Description:The seed for the master random number generator
- selected_qpEvaluate the material property at a specified quadrature point. This only needs to be used if you are interested in a particular quadrature point in each element. Otherwise do not include this parameter in your input file.
C++ Type:unsigned int
Unit:(no unit assumed)
Controllable:No
Description:Evaluate the material property at a specified quadrature point. This only needs to be used if you are interested in a particular quadrature point in each element. Otherwise do not include this parameter in your input file.
- use_displaced_meshFalseWhether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.
Default:False
C++ Type:bool
Unit:(no unit assumed)
Controllable:No
Description:Whether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.