MaterialRealVectorValueAux

Capture a component of a vector material property in an auxiliary variable.

Converting a field from the material system, here a component of a vector material property (MaterialRealVectorValueAux) or a vector valued functor (FunctorMaterialRealVectorValueAux), to a variable may be desirable for several reasons: to match the format expected by certain kernels, for lagging the field between time steps or for output/testing/debugging.

This is particularly useful to examine anisotropic material properties. For output purposes only, an alternative is to use the output_properties argument of the Material or specify output_material_properties in the parameters of the desired output type nested in the [Outputs] block.

commentnote

The AD system currently does not support auxiliary variables. If you convert material properties or functors, which do support automatic differentiation, to auxiliary variables, the derivatives will be ignored.

Example syntax

In this example, the MaterialRealVectorValueAux is being used to examine different cracking criteria for a smear cracking model.

[AuxKernels]
  [./crack_flags1]
    type = MaterialRealVectorValueAux
    property = crack_flags
    variable = crack_flags1
    component = 0
  [../]
  [./crack_flags2]
    type = MaterialRealVectorValueAux
    property = crack_flags
    variable = crack_flags2
    component = 1
  [../]
  [./crack_flags3]
    type = MaterialRealVectorValueAux
    property = crack_flags
    variable = crack_flags3
    component = 2
  [../]
[]
(moose/modules/solid_mechanics/test/tests/smeared_cracking/cracking_rotation.i)

Input Parameters

  • propertyThe material property name.

    C++ Type:MaterialPropertyName

    Unit:(no unit assumed)

    Controllable:No

    Description:The material property name.

  • variableThe name of the variable that this object applies to

    C++ Type:AuxVariableName

    Unit:(no unit assumed)

    Controllable:No

    Description:The name of the variable that this object applies to

Required Parameters

  • blockThe list of blocks (ids or names) that this object will be applied

    C++ Type:std::vector<SubdomainName>

    Unit:(no unit assumed)

    Controllable:No

    Description:The list of blocks (ids or names) that this object will be applied

  • boundaryThe list of boundaries (ids or names) from the mesh where this object applies

    C++ Type:std::vector<BoundaryName>

    Unit:(no unit assumed)

    Controllable:No

    Description:The list of boundaries (ids or names) from the mesh where this object applies

  • check_boundary_restrictedTrueWhether to check for multiple element sides on the boundary in the case of a boundary restricted, element aux variable. Setting this to false will allow contribution to a single element's elemental value(s) from multiple boundary sides on the same element (example: when the restricted boundary exists on two or more sides of an element, such as at a corner of a mesh

    Default:True

    C++ Type:bool

    Unit:(no unit assumed)

    Controllable:No

    Description:Whether to check for multiple element sides on the boundary in the case of a boundary restricted, element aux variable. Setting this to false will allow contribution to a single element's elemental value(s) from multiple boundary sides on the same element (example: when the restricted boundary exists on two or more sides of an element, such as at a corner of a mesh

  • component0The vector component to consider for this kernel

    Default:0

    C++ Type:unsigned int

    Unit:(no unit assumed)

    Controllable:No

    Description:The vector component to consider for this kernel

  • execute_onLINEAR TIMESTEP_ENDThe list of flag(s) indicating when this object should be executed. For a description of each flag, see https://mooseframework.inl.gov/source/interfaces/SetupInterface.html.

    Default:LINEAR TIMESTEP_END

    C++ Type:ExecFlagEnum

    Unit:(no unit assumed)

    Options:NONE, INITIAL, LINEAR, NONLINEAR_CONVERGENCE, NONLINEAR, POSTCHECK, TIMESTEP_END, TIMESTEP_BEGIN, MULTIAPP_FIXED_POINT_END, MULTIAPP_FIXED_POINT_BEGIN, FINAL, CUSTOM, PRE_DISPLACE

    Controllable:No

    Description:The list of flag(s) indicating when this object should be executed. For a description of each flag, see https://mooseframework.inl.gov/source/interfaces/SetupInterface.html.

  • factor1The factor by which to multiply your material property for visualization

    Default:1

    C++ Type:double

    Unit:(no unit assumed)

    Controllable:No

    Description:The factor by which to multiply your material property for visualization

  • offset0The offset to add to your material property for visualization

    Default:0

    C++ Type:double

    Unit:(no unit assumed)

    Controllable:No

    Description:The offset to add to your material property for visualization

  • prop_getter_suffixAn optional suffix parameter that can be appended to any attempt to retrieve/get material properties. The suffix will be prepended with a '_' character.

    C++ Type:MaterialPropertyName

    Unit:(no unit assumed)

    Controllable:No

    Description:An optional suffix parameter that can be appended to any attempt to retrieve/get material properties. The suffix will be prepended with a '_' character.

  • use_interpolated_stateFalseFor the old and older state use projected material properties interpolated at the quadrature points. To set up projection use the ProjectedStatefulMaterialStorageAction.

    Default:False

    C++ Type:bool

    Unit:(no unit assumed)

    Controllable:No

    Description:For the old and older state use projected material properties interpolated at the quadrature points. To set up projection use the ProjectedStatefulMaterialStorageAction.

Optional Parameters

  • control_tagsAdds user-defined labels for accessing object parameters via control logic.

    C++ Type:std::vector<std::string>

    Unit:(no unit assumed)

    Controllable:No

    Description:Adds user-defined labels for accessing object parameters via control logic.

  • enableTrueSet the enabled status of the MooseObject.

    Default:True

    C++ Type:bool

    Unit:(no unit assumed)

    Controllable:Yes

    Description:Set the enabled status of the MooseObject.

  • seed0The seed for the master random number generator

    Default:0

    C++ Type:unsigned int

    Unit:(no unit assumed)

    Controllable:No

    Description:The seed for the master random number generator

  • selected_qpEvaluate the material property at a specified quadrature point. This only needs to be used if you are interested in a particular quadrature point in each element. Otherwise do not include this parameter in your input file.

    C++ Type:unsigned int

    Unit:(no unit assumed)

    Controllable:No

    Description:Evaluate the material property at a specified quadrature point. This only needs to be used if you are interested in a particular quadrature point in each element. Otherwise do not include this parameter in your input file.

  • use_displaced_meshFalseWhether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.

    Default:False

    C++ Type:bool

    Unit:(no unit assumed)

    Controllable:No

    Description:Whether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.

Advanced Parameters