FVTimeKernel

Residual contribution from time derivative of a variable for the finite volume method.

The time derivative is automatically computed based on the time integration scheme selected. This class should be used in finite volume simulations which leverage the quadrature-point pre-initialized paradigm, which includes fully compressible Navier-Stokes simulations.

commentnote

When creating a new time derivative kernel, developers should consider inheriting this class as its provides the matrix/vector time tags. If not, those should be added in the validParams() routine of the new class.

Example input syntax

In this example, the Burger's equation is solved in one dimension. The time derivative term of the equation is added to the numerical system using a FVTimeKernel.

[FVKernels]
  [./burgers]
    type = FVBurgers1D
    variable = v
  [../]
  [./time]
    type = FVTimeKernel
    variable = v
  [../]
[]
(moose/test/tests/fvkernels/fv_burgers/fv_burgers.i)

Input Parameters

  • variableThe name of the variable that this residual object operates on

    C++ Type:NonlinearVariableName

    Unit:(no unit assumed)

    Controllable:No

    Description:The name of the variable that this residual object operates on

Required Parameters

  • blockThe list of blocks (ids or names) that this object will be applied

    C++ Type:std::vector<SubdomainName>

    Unit:(no unit assumed)

    Controllable:No

    Description:The list of blocks (ids or names) that this object will be applied

  • prop_getter_suffixAn optional suffix parameter that can be appended to any attempt to retrieve/get material properties. The suffix will be prepended with a '_' character.

    C++ Type:MaterialPropertyName

    Unit:(no unit assumed)

    Controllable:No

    Description:An optional suffix parameter that can be appended to any attempt to retrieve/get material properties. The suffix will be prepended with a '_' character.

  • use_interpolated_stateFalseFor the old and older state use projected material properties interpolated at the quadrature points. To set up projection use the ProjectedStatefulMaterialStorageAction.

    Default:False

    C++ Type:bool

    Unit:(no unit assumed)

    Controllable:No

    Description:For the old and older state use projected material properties interpolated at the quadrature points. To set up projection use the ProjectedStatefulMaterialStorageAction.

Optional Parameters

  • absolute_value_vector_tagsThe tags for the vectors this residual object should fill with the absolute value of the residual contribution

    C++ Type:std::vector<TagName>

    Unit:(no unit assumed)

    Controllable:No

    Description:The tags for the vectors this residual object should fill with the absolute value of the residual contribution

  • extra_matrix_tagsThe extra tags for the matrices this Kernel should fill

    C++ Type:std::vector<TagName>

    Unit:(no unit assumed)

    Controllable:No

    Description:The extra tags for the matrices this Kernel should fill

  • extra_vector_tagsThe extra tags for the vectors this Kernel should fill

    C++ Type:std::vector<TagName>

    Unit:(no unit assumed)

    Controllable:No

    Description:The extra tags for the vectors this Kernel should fill

  • matrix_tagssystem timeThe tag for the matrices this Kernel should fill

    Default:system time

    C++ Type:MultiMooseEnum

    Unit:(no unit assumed)

    Options:nontime, system, time

    Controllable:No

    Description:The tag for the matrices this Kernel should fill

  • vector_tagstimeThe tag for the vectors this Kernel should fill

    Default:time

    C++ Type:MultiMooseEnum

    Unit:(no unit assumed)

    Options:nontime, time

    Controllable:No

    Description:The tag for the vectors this Kernel should fill

Tagging Parameters

  • control_tagsAdds user-defined labels for accessing object parameters via control logic.

    C++ Type:std::vector<std::string>

    Unit:(no unit assumed)

    Controllable:No

    Description:Adds user-defined labels for accessing object parameters via control logic.

  • enableTrueSet the enabled status of the MooseObject.

    Default:True

    C++ Type:bool

    Unit:(no unit assumed)

    Controllable:Yes

    Description:Set the enabled status of the MooseObject.

  • implicitTrueDetermines whether this object is calculated using an implicit or explicit form

    Default:True

    C++ Type:bool

    Unit:(no unit assumed)

    Controllable:No

    Description:Determines whether this object is calculated using an implicit or explicit form

  • seed0The seed for the master random number generator

    Default:0

    C++ Type:unsigned int

    Unit:(no unit assumed)

    Controllable:No

    Description:The seed for the master random number generator

  • use_displaced_meshFalseWhether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.

    Default:False

    C++ Type:bool

    Unit:(no unit assumed)

    Controllable:No

    Description:Whether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.

Advanced Parameters

  • ghost_layers1The number of layers of elements to ghost.

    Default:1

    C++ Type:unsigned short

    Unit:(no unit assumed)

    Controllable:No

    Description:The number of layers of elements to ghost.

  • use_point_neighborsFalseWhether to use point neighbors, which introduces additional ghosting to that used for simple face neighbors.

    Default:False

    C++ Type:bool

    Unit:(no unit assumed)

    Controllable:No

    Description:Whether to use point neighbors, which introduces additional ghosting to that used for simple face neighbors.

Parallel Ghosting Parameters