- variableThe variable this initial condition is supposed to provide values for.
C++ Type:VariableName
Unit:(no unit assumed)
Controllable:No
Description:The variable this initial condition is supposed to provide values for.
RandomIC
RandomIC initializes a variable using randomly generated numbers. These can either follow a uniform distribution over a user-defined range (using the min
and max
parameters), or follow an arbitrary distribution defined by a Distribution
object specified using the distribution
parameter. An initial seed value may be set with the "seed" parameter. The RandomIC object produces a parallel agnostic random field.
Class Description
Initialize a variable with randomly generated numbers following either a uniform distribution or a user-defined distribution
Input Parameters
- blockThe list of blocks (ids or names) that this object will be applied
C++ Type:std::vector<SubdomainName>
Unit:(no unit assumed)
Controllable:No
Description:The list of blocks (ids or names) that this object will be applied
- boundaryThe list of boundaries (ids or names) from the mesh where this object applies
C++ Type:std::vector<BoundaryName>
Unit:(no unit assumed)
Controllable:No
Description:The list of boundaries (ids or names) from the mesh where this object applies
- distributionName of distribution defining distribution of randomly generated values
C++ Type:DistributionName
Unit:(no unit assumed)
Controllable:No
Description:Name of distribution defining distribution of randomly generated values
- legacy_generatorFalseDetermines whether or not the legacy generator (deprecated) should be used.
Default:False
C++ Type:bool
Unit:(no unit assumed)
Controllable:No
Description:Determines whether or not the legacy generator (deprecated) should be used.
- max1Upper bound of uniformly distributed randomly generated values
Default:1
C++ Type:double
Unit:(no unit assumed)
Controllable:No
Description:Upper bound of uniformly distributed randomly generated values
- min0Lower bound of uniformly distributed randomly generated values
Default:0
C++ Type:double
Unit:(no unit assumed)
Controllable:No
Description:Lower bound of uniformly distributed randomly generated values
- prop_getter_suffixAn optional suffix parameter that can be appended to any attempt to retrieve/get material properties. The suffix will be prepended with a '_' character.
C++ Type:MaterialPropertyName
Unit:(no unit assumed)
Controllable:No
Description:An optional suffix parameter that can be appended to any attempt to retrieve/get material properties. The suffix will be prepended with a '_' character.
- seed0Seed value for the random number generator
Default:0
C++ Type:unsigned int
Unit:(no unit assumed)
Controllable:No
Description:Seed value for the random number generator
- use_interpolated_stateFalseFor the old and older state use projected material properties interpolated at the quadrature points. To set up projection use the ProjectedStatefulMaterialStorageAction.
Default:False
C++ Type:bool
Unit:(no unit assumed)
Controllable:No
Description:For the old and older state use projected material properties interpolated at the quadrature points. To set up projection use the ProjectedStatefulMaterialStorageAction.
Optional Parameters
- control_tagsAdds user-defined labels for accessing object parameters via control logic.
C++ Type:std::vector<std::string>
Unit:(no unit assumed)
Controllable:No
Description:Adds user-defined labels for accessing object parameters via control logic.
- enableTrueSet the enabled status of the MooseObject.
Default:True
C++ Type:bool
Unit:(no unit assumed)
Controllable:No
Description:Set the enabled status of the MooseObject.
- ignore_uo_dependencyFalseWhen set to true, a UserObject retrieved by this IC will not be executed before the this IC
Default:False
C++ Type:bool
Unit:(no unit assumed)
Controllable:No
Description:When set to true, a UserObject retrieved by this IC will not be executed before the this IC