- variableThe name of the variable whose linear system this object contributes to
C++ Type:LinearVariableName
Unit:(no unit assumed)
Controllable:No
Description:The name of the variable whose linear system this object contributes to
LinearFVSource
Description
This kernel contributes to the right hand side of a system which is solved for a linear finite volume variable MooseVariableLinearFVReal. The contribution for each cell is the numerical integral of the source density function () in the following form:
where and denote the source density at the cell centroid and the cell volume, respectively. This integral is added to the corresponding entry of the right hand side of the linear system. The source density parameter ("source_density") accepts anything that supports functor-based evaluations. For more information on functors in MOOSE, see Functor system.
Example Syntax
The case below demonstrates the use of LinearFVSource
where the force term is supplied based upon a function form:
[LinearFVKernels]
[reaction]
type = LinearFVReaction
variable = u
coeff = coeff_func
[]
[source]
type = LinearFVSource
variable = u
source_density = source_func
[]
[]
(moose/test/tests/linearfvkernels/reaction/reaction-1d.i)Input Parameters
- blockThe list of blocks (ids or names) that this object will be applied
C++ Type:std::vector<SubdomainName>
Unit:(no unit assumed)
Controllable:No
Description:The list of blocks (ids or names) that this object will be applied
- source_density1The source density. A functor is any of the following: a variable, a functor material property, a function, a post-processor, or a number.
Default:1
C++ Type:MooseFunctorName
Unit:(no unit assumed)
Controllable:No
Description:The source density. A functor is any of the following: a variable, a functor material property, a function, a post-processor, or a number.
Optional Parameters
- absolute_value_vector_tagsThe tags for the vectors this residual object should fill with the absolute value of the residual contribution
C++ Type:std::vector<TagName>
Unit:(no unit assumed)
Controllable:No
Description:The tags for the vectors this residual object should fill with the absolute value of the residual contribution
- extra_matrix_tagsThe extra tags for the matrices this Kernel should fill
C++ Type:std::vector<TagName>
Unit:(no unit assumed)
Controllable:No
Description:The extra tags for the matrices this Kernel should fill
- extra_vector_tagsThe extra tags for the vectors this Kernel should fill
C++ Type:std::vector<TagName>
Unit:(no unit assumed)
Controllable:No
Description:The extra tags for the vectors this Kernel should fill
- matrix_tagssystemThe tag for the matrices this Kernel should fill
Default:system
C++ Type:MultiMooseEnum
Unit:(no unit assumed)
Controllable:No
Description:The tag for the matrices this Kernel should fill
- vector_tagsrhsThe tag for the vectors this Kernel should fill
Default:rhs
C++ Type:MultiMooseEnum
Unit:(no unit assumed)
Controllable:No
Description:The tag for the vectors this Kernel should fill
Tagging Parameters
- control_tagsAdds user-defined labels for accessing object parameters via control logic.
C++ Type:std::vector<std::string>
Unit:(no unit assumed)
Controllable:No
Description:Adds user-defined labels for accessing object parameters via control logic.
- enableTrueSet the enabled status of the MooseObject.
Default:True
C++ Type:bool
Unit:(no unit assumed)
Controllable:Yes
Description:Set the enabled status of the MooseObject.
- implicitTrueDetermines whether this object is calculated using an implicit or explicit form
Default:True
C++ Type:bool
Unit:(no unit assumed)
Controllable:No
Description:Determines whether this object is calculated using an implicit or explicit form
- seed0The seed for the master random number generator
Default:0
C++ Type:unsigned int
Unit:(no unit assumed)
Controllable:No
Description:The seed for the master random number generator
- use_displaced_meshFalseWhether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.
Default:False
C++ Type:bool
Unit:(no unit assumed)
Controllable:No
Description:Whether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.
Advanced Parameters
- ghost_layers1The number of layers of elements to ghost.
Default:1
C++ Type:unsigned short
Unit:(no unit assumed)
Controllable:No
Description:The number of layers of elements to ghost.
- use_point_neighborsFalseWhether to use point neighbors, which introduces additional ghosting to that used for simple face neighbors.
Default:False
C++ Type:bool
Unit:(no unit assumed)
Controllable:No
Description:Whether to use point neighbors, which introduces additional ghosting to that used for simple face neighbors.