- inputThe mesh we want to modify
C++ Type:MeshGeneratorName
Unit:(no unit assumed)
Controllable:No
Description:The mesh we want to modify
BlockDeletionGenerator
Mesh generator which removes elements from the specified subdomains
Overview
The BlockDeletionGenerator
is used to remove elements from a mesh matching a user provided subdomain ID. While most mesh generation operations should be based on geometric operations, it is sometimes easier to remove discretized elements, by blocks, for certain problems.
For example, if we have a mesh that models both a pipe and its interior, but we only want to model the fluid flow, we may delete the subdomain associated with the pipe.
Once a block is deleted from the mesh, it should not be referred to in the input. Variables and materials can no longer be block restricted to a deleted block, for example.
Lower-dimensional elements created from the deleted elements will also be removed.
Example input syntax
In this example input file, we remove blocks 1 and 3 with a single BlockDeletionGenerator
. This leaves only block 2 in the simulation.
[Mesh]
[cmg]
type = CartesianMeshGenerator
dim = 2
dx = '4 2 3'
dy = '1 2'
ix = '10 10 10'
iy = '8 8'
subdomain_id = '1 2 3
2 2 2'
[]
[ed0]
type = BlockDeletionGenerator
input = cmg
block = '1 3'
[]
[]
(moose/test/tests/meshgenerators/block_deletion_generator/block_deletion_test14.i)Input Parameters
- blockThe list of blocks to be deleted
C++ Type:std::vector<SubdomainName>
Unit:(no unit assumed)
Controllable:No
Description:The list of blocks to be deleted
- delete_exteriorsTrueWhether to delete lower-d elements whose interior parents are deleted
Default:True
C++ Type:bool
Unit:(no unit assumed)
Controllable:No
Description:Whether to delete lower-d elements whose interior parents are deleted
- new_boundaryoptional boundary name to assign to the cut surface
C++ Type:BoundaryName
Unit:(no unit assumed)
Controllable:No
Description:optional boundary name to assign to the cut surface
Optional Parameters
- control_tagsAdds user-defined labels for accessing object parameters via control logic.
C++ Type:std::vector<std::string>
Unit:(no unit assumed)
Controllable:No
Description:Adds user-defined labels for accessing object parameters via control logic.
- enableTrueSet the enabled status of the MooseObject.
Default:True
C++ Type:bool
Unit:(no unit assumed)
Controllable:No
Description:Set the enabled status of the MooseObject.
- save_with_nameKeep the mesh from this mesh generator in memory with the name specified
C++ Type:std::string
Unit:(no unit assumed)
Controllable:No
Description:Keep the mesh from this mesh generator in memory with the name specified
Advanced Parameters
- nemesisFalseWhether or not to output the mesh file in the nemesisformat (only if output = true)
Default:False
C++ Type:bool
Unit:(no unit assumed)
Controllable:No
Description:Whether or not to output the mesh file in the nemesisformat (only if output = true)
- outputFalseWhether or not to output the mesh file after generating the mesh
Default:False
C++ Type:bool
Unit:(no unit assumed)
Controllable:No
Description:Whether or not to output the mesh file after generating the mesh
- show_infoFalseWhether or not to show mesh info after generating the mesh (bounding box, element types, sidesets, nodesets, subdomains, etc)
Default:False
C++ Type:bool
Unit:(no unit assumed)
Controllable:No
Description:Whether or not to show mesh info after generating the mesh (bounding box, element types, sidesets, nodesets, subdomains, etc)