- inputThe mesh we want to modify
C++ Type:MeshGeneratorName
Unit:(no unit assumed)
Controllable:No
Description:The mesh we want to modify
- interface_nameThe boundary name containing all broken element-element interfaces.
C++ Type:BoundaryName
Unit:(no unit assumed)
Controllable:No
Description:The boundary name containing all broken element-element interfaces.
BreakMeshByElementGenerator
Break all element-element interfaces in the specified subdomains.
Overview
The BreakMeshByElementGenerator
is used to break all element-element interfaces in specified subdomains. All element-element interfaces are grouped into a boundary of user's choice.
Example input syntax
In this example input file, we break all element-element interfaces in subdomains 1 and 2.
[Mesh]
[gmg]
type = GeneratedMeshGenerator
dim = 2
xmax = 2
ymax = 2
nx = 4
ny = 4
[]
[add_subdomain_1]
type = SubdomainBoundingBoxGenerator
input = gmg
block_id = 1
bottom_left = '1 0 0'
top_right = '2 1 0'
[]
[add_subdomain_2]
type = SubdomainBoundingBoxGenerator
input = add_subdomain_1
block_id = 2
bottom_left = '1 1 0'
top_right = '2 2 0'
[]
[add_subdomain_3]
type = SubdomainBoundingBoxGenerator
input = add_subdomain_2
block_id = 3
bottom_left = '0 1 0'
top_right = '1 2 0'
[]
[explode]
type = BreakMeshByElementGenerator
input = add_subdomain_3
subdomains = '1 2'
interface_name = czm
[]
[]
(moose/test/tests/meshgenerators/explode_mesh_generator/2D.i)Input Parameters
- subdomainsThe list of subdomain IDs to explode.
C++ Type:std::vector<unsigned short>
Unit:(no unit assumed)
Controllable:No
Description:The list of subdomain IDs to explode.
Optional Parameters
- control_tagsAdds user-defined labels for accessing object parameters via control logic.
C++ Type:std::vector<std::string>
Unit:(no unit assumed)
Controllable:No
Description:Adds user-defined labels for accessing object parameters via control logic.
- enableTrueSet the enabled status of the MooseObject.
Default:True
C++ Type:bool
Unit:(no unit assumed)
Controllable:No
Description:Set the enabled status of the MooseObject.
- save_with_nameKeep the mesh from this mesh generator in memory with the name specified
C++ Type:std::string
Unit:(no unit assumed)
Controllable:No
Description:Keep the mesh from this mesh generator in memory with the name specified
Advanced Parameters
- nemesisFalseWhether or not to output the mesh file in the nemesisformat (only if output = true)
Default:False
C++ Type:bool
Unit:(no unit assumed)
Controllable:No
Description:Whether or not to output the mesh file in the nemesisformat (only if output = true)
- outputFalseWhether or not to output the mesh file after generating the mesh
Default:False
C++ Type:bool
Unit:(no unit assumed)
Controllable:No
Description:Whether or not to output the mesh file after generating the mesh
- show_infoFalseWhether or not to show mesh info after generating the mesh (bounding box, element types, sidesets, nodesets, subdomains, etc)
Default:False
C++ Type:bool
Unit:(no unit assumed)
Controllable:No
Description:Whether or not to show mesh info after generating the mesh (bounding box, element types, sidesets, nodesets, subdomains, etc)