- inputThe mesh we want to modify
C++ Type:MeshGeneratorName
Unit:(no unit assumed)
Controllable:No
Description:The mesh we want to modify
- new_boundaryThe names of the boundaries to create
C++ Type:std::vector<BoundaryName>
Unit:(no unit assumed)
Controllable:No
Description:The names of the boundaries to create
ExtraNodesetGenerator
Creates a new node set and a new boundary made with the nodes the user provides.
If you look up node IDs in Paraview for the "nodes" parameter, note that you need to subtract 1 from the IDs listed in Paraview, since Paraview starts its indexing from 1 instead of from 0 like in MOOSE.
Input Parameters
- coordThe nodes with coordinates you want to be in the nodeset. Separate multple coords with ';' (Either this parameter or "nodes" must be supplied).
C++ Type:std::vector<std::vector<double>>
Unit:(no unit assumed)
Controllable:No
Description:The nodes with coordinates you want to be in the nodeset. Separate multple coords with ';' (Either this parameter or "nodes" must be supplied).
- nodesThe nodes you want to be in the nodeset (Either this parameter or "coord" must be supplied).
C++ Type:std::vector<unsigned int>
Unit:(no unit assumed)
Controllable:No
Description:The nodes you want to be in the nodeset (Either this parameter or "coord" must be supplied).
- tolerance1e-06The tolerance in which two nodes are considered identical
Default:1e-06
C++ Type:double
Unit:(no unit assumed)
Controllable:No
Description:The tolerance in which two nodes are considered identical
- use_closest_nodeFalseUse the node closest to the coordinate.
Default:False
C++ Type:bool
Unit:(no unit assumed)
Controllable:No
Description:Use the node closest to the coordinate.
Optional Parameters
- control_tagsAdds user-defined labels for accessing object parameters via control logic.
C++ Type:std::vector<std::string>
Unit:(no unit assumed)
Controllable:No
Description:Adds user-defined labels for accessing object parameters via control logic.
- enableTrueSet the enabled status of the MooseObject.
Default:True
C++ Type:bool
Unit:(no unit assumed)
Controllable:No
Description:Set the enabled status of the MooseObject.
- save_with_nameKeep the mesh from this mesh generator in memory with the name specified
C++ Type:std::string
Unit:(no unit assumed)
Controllable:No
Description:Keep the mesh from this mesh generator in memory with the name specified
Advanced Parameters
- nemesisFalseWhether or not to output the mesh file in the nemesisformat (only if output = true)
Default:False
C++ Type:bool
Unit:(no unit assumed)
Controllable:No
Description:Whether or not to output the mesh file in the nemesisformat (only if output = true)
- outputFalseWhether or not to output the mesh file after generating the mesh
Default:False
C++ Type:bool
Unit:(no unit assumed)
Controllable:No
Description:Whether or not to output the mesh file after generating the mesh
- show_infoFalseWhether or not to show mesh info after generating the mesh (bounding box, element types, sidesets, nodesets, subdomains, etc)
Default:False
C++ Type:bool
Unit:(no unit assumed)
Controllable:No
Description:Whether or not to show mesh info after generating the mesh (bounding box, element types, sidesets, nodesets, subdomains, etc)