- inputName of the mesh generator providing the mesh
C++ Type:MeshGeneratorName
Unit:(no unit assumed)
Controllable:No
Description:Name of the mesh generator providing the mesh
MeshRepairGenerator
Mesh generator to perform various improvement / fixing operations on an input mesh
Overview
The MeshRepairGenerator
provides a collection of operations to repair defects / modify features in a mesh. If the defects/features are not present in the mesh, the MeshRepairGenerator
does not modify the mesh. The operations currently implemented are:
overlapping node merges. This operation considers all nodes in the entire mesh and looks for nodes in neighboring elements that may overlap. If overlaps are found, only one node is kept.
flipping the orientation of negative volume elements. Negative volume elements can arise from a wrong orientation.
separating elements in subdomains into several subdomains depending on their element types. Subdomains with a mix of element types are not supported by Exodus output. The new split subdomains' names have the type of the element appended to their respective names.
merging boundaries with the same name but different boundary IDs.
Input Parameters
- fix_elements_orientationFalseWhether to flip elements with negative volumes
Default:False
C++ Type:bool
Unit:(no unit assumed)
Controllable:No
Description:Whether to flip elements with negative volumes
- fix_node_overlapFalseWhether to merge overlapping nodes
Default:False
C++ Type:bool
Unit:(no unit assumed)
Controllable:No
Description:Whether to merge overlapping nodes
- merge_boundary_ids_with_same_nameFalseMerge boundaries if they have the same name but different boundary IDs
Default:False
C++ Type:bool
Unit:(no unit assumed)
Controllable:No
Description:Merge boundaries if they have the same name but different boundary IDs
- node_overlap_tol1e-08Absolute tolerance for merging overlapping nodes
Default:1e-08
C++ Type:double
Unit:(no unit assumed)
Controllable:No
Description:Absolute tolerance for merging overlapping nodes
- separate_blocks_by_element_typesFalseCreate new blocks if multiple element types are present in a block
Default:False
C++ Type:bool
Unit:(no unit assumed)
Controllable:No
Description:Create new blocks if multiple element types are present in a block
Optional Parameters
- control_tagsAdds user-defined labels for accessing object parameters via control logic.
C++ Type:std::vector<std::string>
Unit:(no unit assumed)
Controllable:No
Description:Adds user-defined labels for accessing object parameters via control logic.
- enableTrueSet the enabled status of the MooseObject.
Default:True
C++ Type:bool
Unit:(no unit assumed)
Controllable:No
Description:Set the enabled status of the MooseObject.
- save_with_nameKeep the mesh from this mesh generator in memory with the name specified
C++ Type:std::string
Unit:(no unit assumed)
Controllable:No
Description:Keep the mesh from this mesh generator in memory with the name specified
Advanced Parameters
- nemesisFalseWhether or not to output the mesh file in the nemesisformat (only if output = true)
Default:False
C++ Type:bool
Unit:(no unit assumed)
Controllable:No
Description:Whether or not to output the mesh file in the nemesisformat (only if output = true)
- outputFalseWhether or not to output the mesh file after generating the mesh
Default:False
C++ Type:bool
Unit:(no unit assumed)
Controllable:No
Description:Whether or not to output the mesh file after generating the mesh
- show_infoFalseWhether or not to show mesh info after generating the mesh (bounding box, element types, sidesets, nodesets, subdomains, etc)
Default:False
C++ Type:bool
Unit:(no unit assumed)
Controllable:No
Description:Whether or not to show mesh info after generating the mesh (bounding box, element types, sidesets, nodesets, subdomains, etc)