- inputThe mesh we want to modify
C++ Type:MeshGeneratorName
Unit:(no unit assumed)
Controllable:No
Description:The mesh we want to modify
- new_boundaryThe new boundary ID(s)/name(s) to be given by the boundary elements defined in 'old_boundary'.
C++ Type:std::vector<BoundaryName>
Unit:(no unit assumed)
Controllable:No
Description:The new boundary ID(s)/name(s) to be given by the boundary elements defined in 'old_boundary'.
- old_boundaryElements with these boundary ID(s)/name(s) will be given the new boundary information specified in 'new_boundary'
C++ Type:std::vector<BoundaryName>
Unit:(no unit assumed)
Controllable:No
Description:Elements with these boundary ID(s)/name(s) will be given the new boundary information specified in 'new_boundary'
RenameBoundaryGenerator
Changes the boundary IDs and/or boundary names for a given set of boundaries defined by either boundary ID or boundary name. The changes are independent of ordering. The merging of boundaries is supported.
Renaming or Setting Boundary Names
When using the RenameBoundaryGenerator
to change boundary names, the result is independent of ordering.
The following will change the name for the boundary "meaningless" to "interior" and the name for boundary "5" to "exterior":
[rename]
type = RenameBoundaryGenerator
input = some_mesh
old_boundary = 'meaningless 5'
new_boundary = 'interior exterior'
[]
For the special case where the original boundary name and ID are the same, this mesh generator will convert both to the new boundary name/ID. For instance, if the mesh contains a boundary named 3
that also has an ID of 3
, this mesh generator will convert both the name and ID.
Merging Boundaries
When using the RenameBoundaryGenerator
to merge boundaries, the result is not necessarily independent of ordering.
For example, take the following:
[merge]
type = RenameBoundaryGenerator
input = some_mesh
old_boundary = '0 1 2 3`
new_boundary = 'bottom_and_left bottom_and_left top_and_right top_and_right'
[]
The above will result in two boundaries:
Boundary "0" with name "bottom_and_left" that contains the sides from the original boundaries "0" and "1".
Boundary "2" with name "top_and_right" that contains the sides from the original boundaries "2" and "3".
Take the first execution, "0" to "bottom_and_left". The "RenameBoundaryGenerator" will use the original boundary ID, which is "0". The second execution, "1" to "bottom_and_left", will use the new ID associated with "bottom_and_left", which is "0", and merge "1" into it. The result is similar for the third and fourth executions.
The order dependent behavior only exists when the new boundary provided is a name. Take the following instead:
[merge]
type = RenameBoundaryGenerator
input = some_mesh
old_boundary = '0 1 2 3'
new_boundary = '0 0 4 4'
[]
The result is:
Boundary "0" that contains the sides from original boundaries "0" and "1".
Boundary "4" that contains the sides from original boundaries "2" and "3".
Input Parameters
- control_tagsAdds user-defined labels for accessing object parameters via control logic.
C++ Type:std::vector<std::string>
Unit:(no unit assumed)
Controllable:No
Description:Adds user-defined labels for accessing object parameters via control logic.
- enableTrueSet the enabled status of the MooseObject.
Default:True
C++ Type:bool
Unit:(no unit assumed)
Controllable:No
Description:Set the enabled status of the MooseObject.
- save_with_nameKeep the mesh from this mesh generator in memory with the name specified
C++ Type:std::string
Unit:(no unit assumed)
Controllable:No
Description:Keep the mesh from this mesh generator in memory with the name specified
Advanced Parameters
- nemesisFalseWhether or not to output the mesh file in the nemesisformat (only if output = true)
Default:False
C++ Type:bool
Unit:(no unit assumed)
Controllable:No
Description:Whether or not to output the mesh file in the nemesisformat (only if output = true)
- outputFalseWhether or not to output the mesh file after generating the mesh
Default:False
C++ Type:bool
Unit:(no unit assumed)
Controllable:No
Description:Whether or not to output the mesh file after generating the mesh
- show_infoFalseWhether or not to show mesh info after generating the mesh (bounding box, element types, sidesets, nodesets, subdomains, etc)
Default:False
C++ Type:bool
Unit:(no unit assumed)
Controllable:No
Description:Whether or not to show mesh info after generating the mesh (bounding box, element types, sidesets, nodesets, subdomains, etc)