- inputThe mesh we want to repeat
C++ Type:MeshGeneratorName
Unit:(no unit assumed)
Controllable:No
Description:The mesh we want to repeat
TiledMeshGenerator
Use the supplied mesh and create a tiled grid by repeating this mesh in the x, y, and z directions.
Example
As the name suggests, the TiledMeshGenerator
object may be utilized to repeat a mesh multiple times. The test, tiled_mesh_generator.i, will be used to illustrate the use of the TiledMeshGenerator
object. This test file is shown at the bottom of this section for reference.
The example utilizes a cube (cube.e) mesh as input as shown in Figure 1, which is a regular cube on the domain from 0 to 10 in the x, y, and z-directions.
As specified in the input file for this test (see below), this mesh is then used to create two tiles in the x, y, and z directions. To execute the example and create a new mesh, the moose test application can be executed with the special "–mesh-only" flag, which indicates that only the mesh operations should be performed. Running this command will create the resulting mesh file (tiled_mesh_test_in.e), which is intended to be used by a separate input file to run a complete simulation.
cd ~/projects/moose/test/tests/meshgenerators/tiled_mesh_generator/
~/projects/moose/test/moose_test-opt -i tiled_mesh_generator.i --mesh-only
[Mesh]
[./fmg]
type = FileMeshGenerator
file = cube.e
[]
[./tmg]
type = TiledMeshGenerator
input = fmg
left_boundary = left
right_boundary = right
top_boundary = top
bottom_boundary = bottom
front_boundary = front
back_boundary = back
x_tiles = 2
y_tiles = 2
z_tiles = 2
# You can only run this test with ReplicatedMesh because the underlying
# algorithm, stitch_meshes(), only works with ReplicatedMesh.
parallel_type = replicated
[]
[]
[Outputs]
exodus = true
[]
(moose/test/tests/meshgenerators/tiled_mesh_generator/tiled_mesh_generator.i)Input Parameters
- back_boundarybackname of the back (z) boundary
Default:back
C++ Type:BoundaryName
Unit:(no unit assumed)
Controllable:No
Description:name of the back (z) boundary
- bottom_boundarybottomname of the bottom (y) boundary
Default:bottom
C++ Type:BoundaryName
Unit:(no unit assumed)
Controllable:No
Description:name of the bottom (y) boundary
- front_boundaryfrontname of the front (z) boundary
Default:front
C++ Type:BoundaryName
Unit:(no unit assumed)
Controllable:No
Description:name of the front (z) boundary
- left_boundaryleftname of the left (x) boundary
Default:left
C++ Type:BoundaryName
Unit:(no unit assumed)
Controllable:No
Description:name of the left (x) boundary
- right_boundaryrightname of the right (x) boundary
Default:right
C++ Type:BoundaryName
Unit:(no unit assumed)
Controllable:No
Description:name of the right (x) boundary
- top_boundarytopname of the top (y) boundary
Default:top
C++ Type:BoundaryName
Unit:(no unit assumed)
Controllable:No
Description:name of the top (y) boundary
- x_tiles1Number of tiles to stitch together (left to right) in the x-direction
Default:1
C++ Type:unsigned int
Unit:(no unit assumed)
Controllable:No
Description:Number of tiles to stitch together (left to right) in the x-direction
- y_tiles1Number of tiles to stitch together (top to bottom) in the y-direction
Default:1
C++ Type:unsigned int
Unit:(no unit assumed)
Controllable:No
Description:Number of tiles to stitch together (top to bottom) in the y-direction
- z_tiles1Number of tiles to stitch together (front to back) in the z-direction
Default:1
C++ Type:unsigned int
Unit:(no unit assumed)
Controllable:No
Description:Number of tiles to stitch together (front to back) in the z-direction
Optional Parameters
- control_tagsAdds user-defined labels for accessing object parameters via control logic.
C++ Type:std::vector<std::string>
Unit:(no unit assumed)
Controllable:No
Description:Adds user-defined labels for accessing object parameters via control logic.
- enableTrueSet the enabled status of the MooseObject.
Default:True
C++ Type:bool
Unit:(no unit assumed)
Controllable:No
Description:Set the enabled status of the MooseObject.
- save_with_nameKeep the mesh from this mesh generator in memory with the name specified
C++ Type:std::string
Unit:(no unit assumed)
Controllable:No
Description:Keep the mesh from this mesh generator in memory with the name specified
Advanced Parameters
- nemesisFalseWhether or not to output the mesh file in the nemesisformat (only if output = true)
Default:False
C++ Type:bool
Unit:(no unit assumed)
Controllable:No
Description:Whether or not to output the mesh file in the nemesisformat (only if output = true)
- outputFalseWhether or not to output the mesh file after generating the mesh
Default:False
C++ Type:bool
Unit:(no unit assumed)
Controllable:No
Description:Whether or not to output the mesh file after generating the mesh
- show_infoFalseWhether or not to show mesh info after generating the mesh (bounding box, element types, sidesets, nodesets, subdomains, etc)
Default:False
C++ Type:bool
Unit:(no unit assumed)
Controllable:No
Description:Whether or not to show mesh info after generating the mesh (bounding box, element types, sidesets, nodesets, subdomains, etc)