TransformGenerator

Applies a linear transform to the entire mesh.

Overview

The Transform MeshGenerator applies one of three linear transformations (TRANSLATE, ROTATE, or SCALE) to the entire mesh. In addition, the following specific translations are available:

  • TRANSLATE_CENTER_ORIGIN: Translates the center of the mesh to be at the origin

  • TRANSLATE_MIN_ORIGIN: Translates the minimum of the mesh to be at the origin

Several independent modifiers may be executed in a specific order to perform more complex transformations. This class simply calls through to the methods in libMesh's MeshTools::Modification namespace.

Input Parameters

  • inputThe mesh we want to modify

    C++ Type:MeshGeneratorName

    Unit:(no unit assumed)

    Controllable:No

    Description:The mesh we want to modify

  • transformThe type of transformation to perform (TRANSLATE, TRANSLATE_CENTER_ORIGIN, TRANSLATE_MIN_ORIGIN, ROTATE, SCALE)

    C++ Type:MooseEnum

    Unit:(no unit assumed)

    Options:TRANSLATE, TRANSLATE_CENTER_ORIGIN, TRANSLATE_MIN_ORIGIN, ROTATE, SCALE

    Controllable:No

    Description:The type of transformation to perform (TRANSLATE, TRANSLATE_CENTER_ORIGIN, TRANSLATE_MIN_ORIGIN, ROTATE, SCALE)

Required Parameters

  • vector_valueThe value to use for the transformation. When using TRANSLATE or SCALE, the xyz coordinates are applied in each direction respectively. When using ROTATE, the values are interpreted as the Euler angles phi, theta and psi given in degrees.

    C++ Type:libMesh::VectorValue<double>

    Unit:(no unit assumed)

    Controllable:No

    Description:The value to use for the transformation. When using TRANSLATE or SCALE, the xyz coordinates are applied in each direction respectively. When using ROTATE, the values are interpreted as the Euler angles phi, theta and psi given in degrees.

Optional Parameters

  • control_tagsAdds user-defined labels for accessing object parameters via control logic.

    C++ Type:std::vector<std::string>

    Unit:(no unit assumed)

    Controllable:No

    Description:Adds user-defined labels for accessing object parameters via control logic.

  • enableTrueSet the enabled status of the MooseObject.

    Default:True

    C++ Type:bool

    Unit:(no unit assumed)

    Controllable:No

    Description:Set the enabled status of the MooseObject.

  • save_with_nameKeep the mesh from this mesh generator in memory with the name specified

    C++ Type:std::string

    Unit:(no unit assumed)

    Controllable:No

    Description:Keep the mesh from this mesh generator in memory with the name specified

Advanced Parameters

  • nemesisFalseWhether or not to output the mesh file in the nemesisformat (only if output = true)

    Default:False

    C++ Type:bool

    Unit:(no unit assumed)

    Controllable:No

    Description:Whether or not to output the mesh file in the nemesisformat (only if output = true)

  • outputFalseWhether or not to output the mesh file after generating the mesh

    Default:False

    C++ Type:bool

    Unit:(no unit assumed)

    Controllable:No

    Description:Whether or not to output the mesh file after generating the mesh

  • show_infoFalseWhether or not to show mesh info after generating the mesh (bounding box, element types, sidesets, nodesets, subdomains, etc)

    Default:False

    C++ Type:bool

    Unit:(no unit assumed)

    Controllable:No

    Description:Whether or not to show mesh info after generating the mesh (bounding box, element types, sidesets, nodesets, subdomains, etc)

Debugging Parameters