- penaltyPenalty scalar
C++ Type:double
Unit:(no unit assumed)
Controllable:No
Description:Penalty scalar
- variableThe name of the variable that this residual object operates on
C++ Type:NonlinearVariableName
Unit:(no unit assumed)
Controllable:No
Description:The name of the variable that this residual object operates on
PenaltyDirichletNodalKernel
Enforces a Dirichlet boundary condition in a weak sense by penalizing differences between the current solution and the Dirichlet value on nodesets.
Description
The PenaltyDirichletNodalKernel
object is to apply Dirichlet boundary conditions using the penalty method for nodesets. It is similar to the PenaltyDirichletBC
class which operates on sidesets.
Example Syntax
#In order to compare the solution generated using preset BC, the penalty was set to 1e10.
#Large penalty number should be used with caution.
[Mesh]
type = GeneratedMesh
dim = 2
xmin = -1
xmax = 1
ymin = -1
ymax = 1
nx = 10
ny = 10
elem_type = QUAD4
[]
[Functions]
[./forcing_fn]
type = ParsedFunction
expression = -2*(x*x+y*y-2)
[../]
[./solution]
type = ParsedGradFunction
value = (1-x*x)*(1-y*y)
grad_x = 2*(x*y*y-x)
grad_y = 2*(x*x*y-y)
[../]
[]
[Variables]
[./u]
[../]
[]
[Kernels]
[./diff]
type = Diffusion
variable = u
[../]
[./forcing]
type = BodyForce
variable = u
function = forcing_fn
[../]
[]
[NodalKernels]
[./bc_all]
type = PenaltyDirichletNodalKernel
variable = u
value = 0
boundary = 'top left right bottom'
penalty = 1e10
[../]
[]
# [BCs]
# [./fix]
# type = DirichletBC
# preset = true
# variable = u
# value = 0
# boundary = 'top left right bottom'
# [../]
# []
[Postprocessors]
[./L2error]
type = ElementL2Error
variable = u
function = solution
[../]
[./H1error]
type = ElementH1Error
variable = u
function = solution
[../]
[./H1Semierror]
type = ElementH1SemiError
variable = u
function = solution
[../]
[]
[Executioner]
type = Steady
solve_type = 'PJFNK'
nl_rel_tol = 1e-14
[]
[Outputs]
file_base = nodal_preset_bc_out
exodus = true
[]
(moose/test/tests/nodalkernels/penalty_dirichlet/nodal_penalty_dirichlet.i)Input Parameters
- blockThe list of blocks (ids or names) that this object will be applied
C++ Type:std::vector<SubdomainName>
Unit:(no unit assumed)
Controllable:No
Description:The list of blocks (ids or names) that this object will be applied
- boundaryThe list of boundaries (ids or names) from the mesh where this object applies
C++ Type:std::vector<BoundaryName>
Unit:(no unit assumed)
Controllable:No
Description:The list of boundaries (ids or names) from the mesh where this object applies
- value0Boundary value of the variable
Default:0
C++ Type:double
Unit:(no unit assumed)
Controllable:Yes
Description:Boundary value of the variable
Optional Parameters
- absolute_value_vector_tagsThe tags for the vectors this residual object should fill with the absolute value of the residual contribution
C++ Type:std::vector<TagName>
Unit:(no unit assumed)
Controllable:No
Description:The tags for the vectors this residual object should fill with the absolute value of the residual contribution
- extra_matrix_tagsThe extra tags for the matrices this Kernel should fill
C++ Type:std::vector<TagName>
Unit:(no unit assumed)
Controllable:No
Description:The extra tags for the matrices this Kernel should fill
- extra_vector_tagsThe extra tags for the vectors this Kernel should fill
C++ Type:std::vector<TagName>
Unit:(no unit assumed)
Controllable:No
Description:The extra tags for the vectors this Kernel should fill
- matrix_tagssystemThe tag for the matrices this Kernel should fill
Default:system
C++ Type:MultiMooseEnum
Unit:(no unit assumed)
Controllable:No
Description:The tag for the matrices this Kernel should fill
- vector_tagsnontimeThe tag for the vectors this Kernel should fill
Default:nontime
C++ Type:MultiMooseEnum
Unit:(no unit assumed)
Controllable:No
Description:The tag for the vectors this Kernel should fill
Tagging Parameters
- control_tagsAdds user-defined labels for accessing object parameters via control logic.
C++ Type:std::vector<std::string>
Unit:(no unit assumed)
Controllable:No
Description:Adds user-defined labels for accessing object parameters via control logic.
- diag_save_inThe name of auxiliary variables to save this BC's diagonal jacobian contributions to. Everything about that variable must match everything about this variable (the type, what blocks it's on, etc.)
C++ Type:std::vector<AuxVariableName>
Unit:(no unit assumed)
Controllable:No
Description:The name of auxiliary variables to save this BC's diagonal jacobian contributions to. Everything about that variable must match everything about this variable (the type, what blocks it's on, etc.)
- enableTrueSet the enabled status of the MooseObject.
Default:True
C++ Type:bool
Unit:(no unit assumed)
Controllable:Yes
Description:Set the enabled status of the MooseObject.
- implicitTrueDetermines whether this object is calculated using an implicit or explicit form
Default:True
C++ Type:bool
Unit:(no unit assumed)
Controllable:No
Description:Determines whether this object is calculated using an implicit or explicit form
- save_inThe name of auxiliary variables to save this BC's residual contributions to. Everything about that variable must match everything about this variable (the type, what blocks it's on, etc.)
C++ Type:std::vector<AuxVariableName>
Unit:(no unit assumed)
Controllable:No
Description:The name of auxiliary variables to save this BC's residual contributions to. Everything about that variable must match everything about this variable (the type, what blocks it's on, etc.)
- seed0The seed for the master random number generator
Default:0
C++ Type:unsigned int
Unit:(no unit assumed)
Controllable:No
Description:The seed for the master random number generator
- use_displaced_meshFalseWhether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.
Default:False
C++ Type:bool
Unit:(no unit assumed)
Controllable:No
Description:Whether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.