- seed0Seed for the random generator
Default:0
C++ Type:unsigned int
Unit:(no unit assumed)
Controllable:No
Description:Seed for the random generator
RandomPartitioner
Assigns element processor ids randomly with a given seed.
Description
Partitions the mesh randomly.
This is useful when you want to show the importance of a good partitioner by showing the results with a very bad partitioner!
How it Works
For each element, the RandomPartitioner scales a random number on [0, 1]
to the number of processors in the partition and assigns the processor ID of the element to this value.
Input Parameters
- control_tagsAdds user-defined labels for accessing object parameters via control logic.
C++ Type:std::vector<std::string>
Unit:(no unit assumed)
Controllable:No
Description:Adds user-defined labels for accessing object parameters via control logic.
- enableTrueSet the enabled status of the MooseObject.
Default:True
C++ Type:bool
Unit:(no unit assumed)
Controllable:No
Description:Set the enabled status of the MooseObject.