- active__all__ If specified only the blocks named will be visited and made active
Default:__all__
C++ Type:std::vector<std::string>
Unit:(no unit assumed)
Controllable:No
Description:If specified only the blocks named will be visited and made active
- familyLAGRANGESpecifies the family of FE shape functions to use for this variable
Default:LAGRANGE
C++ Type:MooseEnum
Unit:(no unit assumed)
Controllable:No
Description:Specifies the family of FE shape functions to use for this variable
- inactiveIf specified blocks matching these identifiers will be skipped.
C++ Type:std::vector<std::string>
Unit:(no unit assumed)
Controllable:No
Description:If specified blocks matching these identifiers will be skipped.
- initial_conditionSpecifies a constant initial condition for this variable
C++ Type:std::vector<double>
Unit:(no unit assumed)
Controllable:No
Description:Specifies a constant initial condition for this variable
- orderFIRSTSpecifies the order of the FE shape function to use for this variable (additional orders not listed are allowed)
Default:FIRST
C++ Type:MooseEnum
Unit:(no unit assumed)
Controllable:No
Description:Specifies the order of the FE shape function to use for this variable (additional orders not listed are allowed)
- scalingSpecifies a scaling factor to apply to this variable
C++ Type:std::vector<double>
Unit:(no unit assumed)
Controllable:No
Description:Specifies a scaling factor to apply to this variable
AddAuxVariableAction
Add auxiliary variable to the simulation.
This action derives from the AddVariableAction. It checks the auxiliary variable family and type before adding it to the Problem.
Auxiliary variables, which are not directly being solved for in the nonlinear system, are specified as an object inside the [AuxVariables]
block.
More information about auxiliary variables can be found on the AuxVariables syntax page.
Input Parameters
- control_tagsAdds user-defined labels for accessing object parameters via control logic.
C++ Type:std::vector<std::string>
Unit:(no unit assumed)
Controllable:No
Description:Adds user-defined labels for accessing object parameters via control logic.
- isObjectActionTrueIndicates that this is a MooseObjectAction.
Default:True
C++ Type:bool
Unit:(no unit assumed)
Controllable:No
Description:Indicates that this is a MooseObjectAction.