- active__all__ If specified only the blocks named will be visited and made active
Default:__all__
C++ Type:std::vector<std::string>
Unit:(no unit assumed)
Controllable:No
Description:If specified only the blocks named will be visited and made active
- inactiveIf specified blocks matching these identifiers will be skipped.
C++ Type:std::vector<std::string>
Unit:(no unit assumed)
Controllable:No
Description:If specified blocks matching these identifiers will be skipped.
ActionComponents system
ActionComponents
are derived from Actions. They are meant to facilitate the setup of complex simulations by splitting the definition of each part of the spatial systems involved.
commentnote
ActionComponents
are not compatible with Components. ActionComponents
are intended to be a rework on Components
that does not hard-code the equations to be defined on the components and can co-exist with the [Mesh]
block.
Input Parameters
- control_tagsAdds user-defined labels for accessing object parameters via control logic.
C++ Type:std::vector<std::string>
Unit:(no unit assumed)
Controllable:No
Description:Adds user-defined labels for accessing object parameters via control logic.
- isObjectActionTrueIndicates that this is a MooseObjectAction.
Default:True
C++ Type:bool
Unit:(no unit assumed)
Controllable:No
Description:Indicates that this is a MooseObjectAction.
Advanced Parameters
Available Objects
- Moose App
- CylinderComponentCylindrical component.
- MeshGeneratorComponentComponent with a mesh coming from a mesh generator.
Available Actions
- Moose App
- CombineComponentsMeshesCombines meshes generated by disjoined components.
- CreateMeshSetupActionsForComponentsAdds the SetupMesh-Actions to the simulation, if they are not created by the Mesh block.
- AddActionComponentActionAction responsible for creating component actions. A component action is a component derived from an Action base class